Action Replay DSi: Code Manager PC software application and USB drivers. Is it possible to convert the RAW/internal codes made with DeSmuME to something like Action Replay so they can be used. Gecko To AR Code Converter.
06-22-2012, 10:32 AM
Hello everyone.
I made this tutorial not too long ago on how to use Action Replay codes with the Dolphin emulator. It took me forever to figure out. I was finally able to do so with the help of a topic created by Arch Feline.
The comments I've gotten on Youtube for this video have been positive, so I hope it helps some of you. This being said, if you run into any problems, make sure you check the comments before asking here
Video:
http://youtu.be/aHE7acAGs4o
Text tutorial:
GCNcrypt: http://www.mediafire.com/?3pb4n8c2a7z3mzu
Tools needed:
-The Dolphin emulator (of course!)
-GCNcrypt (check the 5th step of this guide for more information)
1.) Open 'Dolphin.exe' (I'll be using version 3.0 as an example.)
2.) If you don't have any ISO's listed in the main menu, go to 'Browse' and navigate to the folder containing the .ISO you wish to use Action Replay codes on.
3.) Go to 'Options', and then 'Configure'. Under the 'General' tab, make sure 'Enable Cheats' is selected. This is basically the master 'kill switch', so if you ever want to disable your Action Replay codes, go here and disable them.
4.) Right-click on the game in your list you wish to use Action Replay codes on, then go to 'Properties'. Once in the Properties menu, go to the 'AR Codes' tab.
Note: Gecko Codes ( http://geckocodes.org/index.php ) can also be downloaded automatically from the Gecko Codes database (check the 'Gecko Codes' tab), but there aren't Gecko codes for every game out there, and my tutorial doesn't cover these.
5.) Once in the 'AR Codes' tab, click the 'Add...' button. Here, you will be able to input a name for your Action Replay code (it can be anything, as long as you can understand what it is), as well as the code itself. It says that you may insert encrypted codes, but I've been inputting the decrypted codes instead, and have thus far had no issues. To decrypt Action Replay codes, you'll need 'GCNcrypt'. This is a free, open-source utility designed to encrypt and decrypt Nintendo Gamecube Action Replay codes. If you can't find it via Google (and, you should be able to quite easily), just contact me and I'll give it to you myself.
Note: You must enter codes one line at a time! Meaning, if your code has multiple lines of code, you must enter one line at a time. Check the video for a better explanation.
6.) Hit 'OK' once you're done entering your code, and now you may hightlight it to remove or edit it. If there are more parts of your code that need to be entered, simply go to 'Add...' and do it all over again. When finished, click 'Close' and double-click your game from the list. As your game loads, you should notice your codes being enabled via the on-screen text.
While in game, you can go to 'Tools' > 'Cheats Manager' to further toy around, but you're basically good to go!
Credits:
--------
Original explanation on the Dolphin hacking/cheating function: Arch Feline of the Dolphin Emulator forum
Video/This tutorial: Leonflowen
Video music: Phantasy Star Online: Episode III - Tower of 'Caelum' *Not added because YouTube enjoys causing hell for it's uploaders @_@
(Sorry for the poor video quality!)
I made this tutorial not too long ago on how to use Action Replay codes with the Dolphin emulator. It took me forever to figure out. I was finally able to do so with the help of a topic created by Arch Feline.
The comments I've gotten on Youtube for this video have been positive, so I hope it helps some of you. This being said, if you run into any problems, make sure you check the comments before asking here
Video:
http://youtu.be/aHE7acAGs4o
Text tutorial:
GCNcrypt: http://www.mediafire.com/?3pb4n8c2a7z3mzu
Tools needed:
-The Dolphin emulator (of course!)
-GCNcrypt (check the 5th step of this guide for more information)
1.) Open 'Dolphin.exe' (I'll be using version 3.0 as an example.)
2.) If you don't have any ISO's listed in the main menu, go to 'Browse' and navigate to the folder containing the .ISO you wish to use Action Replay codes on.
3.) Go to 'Options', and then 'Configure'. Under the 'General' tab, make sure 'Enable Cheats' is selected. This is basically the master 'kill switch', so if you ever want to disable your Action Replay codes, go here and disable them.
4.) Right-click on the game in your list you wish to use Action Replay codes on, then go to 'Properties'. Once in the Properties menu, go to the 'AR Codes' tab.
Note: Gecko Codes ( http://geckocodes.org/index.php ) can also be downloaded automatically from the Gecko Codes database (check the 'Gecko Codes' tab), but there aren't Gecko codes for every game out there, and my tutorial doesn't cover these.
5.) Once in the 'AR Codes' tab, click the 'Add...' button. Here, you will be able to input a name for your Action Replay code (it can be anything, as long as you can understand what it is), as well as the code itself. It says that you may insert encrypted codes, but I've been inputting the decrypted codes instead, and have thus far had no issues. To decrypt Action Replay codes, you'll need 'GCNcrypt'. This is a free, open-source utility designed to encrypt and decrypt Nintendo Gamecube Action Replay codes. If you can't find it via Google (and, you should be able to quite easily), just contact me and I'll give it to you myself.
Note: You must enter codes one line at a time! Meaning, if your code has multiple lines of code, you must enter one line at a time. Check the video for a better explanation.
6.) Hit 'OK' once you're done entering your code, and now you may hightlight it to remove or edit it. If there are more parts of your code that need to be entered, simply go to 'Add...' and do it all over again. When finished, click 'Close' and double-click your game from the list. As your game loads, you should notice your codes being enabled via the on-screen text.
While in game, you can go to 'Tools' > 'Cheats Manager' to further toy around, but you're basically good to go!
Credits:
--------
Original explanation on the Dolphin hacking/cheating function: Arch Feline of the Dolphin Emulator forum
Video/This tutorial: Leonflowen
Video music: Phantasy Star Online: Episode III - Tower of 'Caelum' *Not added because YouTube enjoys causing hell for it's uploaders @_@
(Sorry for the poor video quality!)
Like many emulators, OpenEmu allows the use of cheat codes to change the way a game plays (invincibility, level skipping, etc.).
Cheat-code support in OpenEmu is determined by each core and its underlying emulation code. Some cores do not support cheat codes; OpenEmu knows which cores those are, and its cheat functionality will not be available when they are in use.
Finding cheats
A good resource for finding cheat codes is GameHacking.org.
Important: Be sure that the codes you use are for the proper region and revision of the game you are playing. Since there can be different versions of a game for various locales, there are also different codes that have to be used. For example: cheat codes for a US version of a game may not work for an EU version of a game.
Adding cheats
To add a cheat code, you must be running a game. Within the game window, move the mouse to produce the HUD bar, and click the cog/gear icon near the center. If the core supports cheat codes, a menu item called Select Cheat will be available. In this menu, there will be another item labelled Add Cheat... — click here to input a new code.
In the dialogue that opens, you can enter a name for the cheat (to identify it in the Select Cheat menu), as well as the code itself. Enter codes in whatever format the core supports; usually, these formats will be identical to the most popular cheat devices available for the system in question (such as Action Replay or Game Genie). You can also choose to enable a cheat right away or wait to enable it later.
![Codes Codes](/uploads/1/2/6/5/126547046/382194747.jpg)
The following table shows a list of supported code types:
Console | Cheat type | Example code |
---|---|---|
Game Boy | Game Genie | FA1-B9C-4C1 |
Game Boy (Color) | GameShark | 0101CEC1 |
Game Boy Advance | GameShark Advance/ Action Replay (v1/v2) | CD93194F 089CE0B4 |
Game Boy Advance | Action Replay MAX (v3/v4) | 4E26D7A1 6D72DA8B |
Game Boy Advance | Codebreaker/GameShark SP/Xploder | A62B1D67EB2D |
Game Gear | Action Replay | 00D159:98 |
Game Gear | Game Genie | 3A7-E4C-2A2 |
Nintendo (NES) / Famicom | Game Genie | APEETPEY |
Nintendo (NES) / Famicom | Raw | C900:ED |
Nintendo (NES) / Famicom | Raw (with compare) | 810E?F0:10 |
Nintendo 64 | GameShark | 8033B177 0015 |
Nintendo DS | Action Replay | 22085A50 00000001 |
Sega Genesis / Mega Drive Sega CD / Mega CD | Action Replay | FFFE21:0032 |
Sega Genesis / Mega Drive Sega CD / Mega CD | Game Genie | NN8A-AADN |
Sega Master System | Action Replay | 00C094:01 |
Sega Master System | Game Genie | 00D-70F-E68 |
Super Nintendo (SNES) | Action Replay | 7E1490:FF |
Super Nintendo (SNES) | Game Genie | 14B4-6F07 |
For multi-line codes, use a plus (
+
) to separate each line. For example: AVSOYOSZ+ELEAPOZE+AIEAZPAP
Using cheats
After you've added a cheat, you'll need to enable it if you haven't already. Return to the Select Cheat menu, and you will now see the cheat that was just added in the list. Click on it to enable it. If you need to disable it later, simply return to this menu and click it again.
GBA cheats
TL;DR only Codebreaker/GameShark SP and GameShark Advance cheats are supported for GBA. Not Action Replay v3.
If the code is Action Replay v3/v4, you will have to instead use a GameShark equivalent code or attempt to convert it here: http://gamehacking.org/?sys=gba
This is because we cannot automatically detect if a code is AR v3 since they are the same length as the AR/GameShark v1/v2 (16 chars), and v3 uses different encryption.
There is no good way to detect v3 unless you explicitly tell mGBA that the code is v3. There are numerous problems with front ends and codes floating around the web:
- Cheat code websites usually all have AR/GS formatted as XXXXXXXX YYYYYYYY and don't tell you which type of AR/GS, unless its a good cheat code website such as gamehacking.org which will denote AR/GS v1/v2 codes as AR12 and AR v3 as AR34.
- Many cheat code websites have codes mislabeled or plain wrong, without noting which region and revision they are.
- VBA standalone expects AR/GS v1/v2 formatted as XXXXXXXXYYYYYYYY (no spaces) but AR v3 formatted as XXXXXXXX YYYYYYYY (8 chars separated by a space). But it doesn't tell you this in the UI!
- GBA4iOS forces all 16 char AR/GS as 'AR v3' which is wrong and breaks the use of valid AR/GS v1/v2 codes. (it also incorrectly states GameShark SP codes aren't supported when those are actually the same as Codebreaker, 12 chars minus the space).
So, which cheat codes can 'just work' with OpenEmu's mGBA core plugin?
- Raw Address:Value cheat codes (11, 13 or 17 chars including the colon).
- Codebreaker/GameShark SP codes (these are 12 chars, minus the space).
- GameShark Advance/Action Replay v1/v2 codes (these are 16 chars, minus the space).
What doesn't work?
- Action Replay v3 codes (these are also 16 chars, minus the space).
Note: you don't have to worry about adding spaces in your cheats that you input for OpenEmu.
More general info on GBA cheat types here: http://doc.kodewerx.org/hacking_gba.html
Limitations
OpenEmu currently has no way of saving cheats — any codes entered will be lost as soon as you leave the game. Improved cheat-code functionality (potentially including a built-in database of codes) is planned for a future version of the application.